ERAiAPI
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Here is a list of all file members with links to the files they belong to:
- a -
ActivateNoSubGoal() :
Goals.hpp
AfterAttackAct() :
Goals.hpp
AI_AREAOBSERVE_INTERRUPT :
AiConstants.hpp
AI_AREAOBSERVE_INTERRUPT__INSIDE :
AiConstants.hpp
AI_AREAOBSERVE_INTERRUPT__NOCHANGE :
AiConstants.hpp
AI_AREAOBSERVE_INTERRUPT__OUTSIDE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_1 :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_2 :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__COMBO_EXEC_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__COMBO_EXEC_RANGE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_INNER_RANGE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_OUT_RANGE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_TARGET_DOWN :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__DOWN_ANGLE_THRESHOLD :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__FAR_RANGE_TENDENCY :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__FRONT_ANGLE_RANGE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__INTERVAL_EXEC :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__IS_FIRST_ATTACK :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__IS_SELECTABLE_ON_BATTLE_START :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MAX_ARRIVE_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MAX_GOAL_LIFE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MAX_OPTIMAL_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MIDDLE_RANGE_TENDENCY :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MIN_ARRIVE_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MIN_GOAL_LIFE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__MIN_OPTIMAL_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_1 :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_2 :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__OUT_RANGE_TENDENCY :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__SELECTION_TENDENCY :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__SHORT_RANGE_TENDENCY :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__SUCCESS_DISTANCE :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__TURN_TIME_BEFORE_ATTACK :
AiConstants.hpp
AI_ATTACK_PARAM_TYPE__UP_ANGLE_THRESHOLD :
AiConstants.hpp
AI_DIR_TYPE :
AiConstants.hpp
AI_DIR_TYPE_B :
AiConstants.hpp
AI_DIR_TYPE_BL :
AiConstants.hpp
AI_DIR_TYPE_BR :
AiConstants.hpp
AI_DIR_TYPE_CENTER :
AiConstants.hpp
AI_DIR_TYPE_F :
AiConstants.hpp
AI_DIR_TYPE_FL :
AiConstants.hpp
AI_DIR_TYPE_FR :
AiConstants.hpp
AI_DIR_TYPE_L :
AiConstants.hpp
AI_DIR_TYPE_R :
AiConstants.hpp
AI_DIR_TYPE_ToB :
AiConstants.hpp
AI_DIR_TYPE_ToBL :
AiConstants.hpp
AI_DIR_TYPE_ToBR :
AiConstants.hpp
AI_DIR_TYPE_ToF :
AiConstants.hpp
AI_DIR_TYPE_ToFL :
AiConstants.hpp
AI_DIR_TYPE_ToFR :
AiConstants.hpp
AI_DIR_TYPE_ToL :
AiConstants.hpp
AI_DIR_TYPE_Top :
AiConstants.hpp
AI_DIR_TYPE_ToR :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetDist :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetTime :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__backhomeBattleDist :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__backhomeDist :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__BackHomeLife_OnHitEnemyWall :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__backToHomeStuckAct :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__battleGoalID :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__BattleStartDist :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__bMoveOnHearSound :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallActionId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallPeerId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_DelayTime :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ForgetTimeByArrival :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsCall :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsReply :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MaxWaitTime :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MinWaitTime :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MyPeerId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyActionId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyBehaviorType :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__CannotMoveAction :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__caravanRole :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__changeStateAction_ToNormal :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__enableWeaponOnOff :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCaution :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCautionImportant :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToDisappear :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv1 :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv2 :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__IsGuard_Act :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__maxBackhomeDist :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__nonBattleActLife :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__NONE :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__rangedAttackId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__shiftAnimeId_RangedAttack :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__spEffectId_RangedAttack :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__surpriseAnimId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__weaponOffAnimId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__weaponOffSpecialEffectId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__weaponOnAnimId :
AiConstants.hpp
AI_EXCEL_THINK_PARAM_TYPE__weaponOnSpecialEffectId :
AiConstants.hpp
AI_FAILED_PATH_NONBTL_ACT_TYPE :
AiConstants.hpp
AI_FAILED_PATH_NONBTL_ACT_TYPE__STAY :
AiConstants.hpp
AI_FAILED_PATH_NONBTL_ACT_TYPE__WALK_AROUND :
AiConstants.hpp
AI_FLY_ROUTE_STATE :
AiConstants.hpp
AI_FLY_ROUTE_STATE_CLIMB :
AiConstants.hpp
AI_FLY_ROUTE_STATE_CLIMB_TO_NOMAL_CRUISE :
AiConstants.hpp
AI_FLY_ROUTE_STATE_DESCENR :
AiConstants.hpp
AI_FLY_ROUTE_STATE_NOMAL_CRUISE :
AiConstants.hpp
AI_FLY_ROUTE_STATE_NOMAL_CRUISE_LAND_REQUESTED :
AiConstants.hpp
AI_FLY_ROUTE_STATE_NOMAL_CRUISE_TO_DESCENT :
AiConstants.hpp
AI_FLY_ROUTE_STATE_NOT_USE_FLY_ROUTE :
AiConstants.hpp
AI_FLY_ROUTE_STATE_ON_GROUND :
AiConstants.hpp
AI_FLY_ROUTE_STATE_ON_GROUND_TAKEOFF_REQUESTED :
AiConstants.hpp
AI_GOAL_FAILED_END_OPT :
AiConstants.hpp
AI_GOAL_FAILED_END_OPT__PARENT_NEXT_SUB_GOAL :
AiConstants.hpp
AI_GOAL_FAILED_END_OPT__REPLANING :
AiConstants.hpp
AI_SOUND_RANK :
AiConstants.hpp
AI_SOUND_RANK__BEHAVIOR :
AiConstants.hpp
AI_SOUND_RANK__HALLUCINATION :
AiConstants.hpp
AI_SOUND_RANK__IMPORTANT :
AiConstants.hpp
AI_SOUND_RANK__NORMAL :
AiConstants.hpp
AI_SOUND_RANK__SOUL_COIN :
AiConstants.hpp
AI_SOUND_RANK__SOUL_COIN_BEAST :
AiConstants.hpp
AI_SOUND_RANK__SOUL_COIN_UNDEAD :
AiConstants.hpp
AI_SOUND_RANK__SOUL_COIN_WEAK :
AiConstants.hpp
AI_SPA_DIR_TYPE :
AiConstants.hpp
AI_SPA_DIR_TYPE_Absolute :
AiConstants.hpp
AI_SPA_DIR_TYPE_TargetF :
AiConstants.hpp
AI_SPA_DIR_TYPE_ToTarget :
AiConstants.hpp
AI_TARGET_STATE :
AiConstants.hpp
AI_TARGET_STATE__AWARE :
AiConstants.hpp
AI_TARGET_STATE__BATTLE :
AiConstants.hpp
AI_TARGET_STATE__CAUTION :
AiConstants.hpp
AI_TARGET_STATE__MEMORY :
AiConstants.hpp
AI_TARGET_STATE__NONE :
AiConstants.hpp
AI_TARGET_STATE__SEARCH :
AiConstants.hpp
AI_TARGET_STATE__SEARCH2 :
AiConstants.hpp
AI_TARGET_TYPE :
AiConstants.hpp
AI_TARGET_TYPE__HALLUCINATION :
AiConstants.hpp
AI_TARGET_TYPE__MEMORY_ENEMY :
AiConstants.hpp
AI_TARGET_TYPE__NONE :
AiConstants.hpp
AI_TARGET_TYPE__NORMAL_ENEMY :
AiConstants.hpp
AI_TARGET_TYPE__SOUL_COIN :
AiConstants.hpp
AI_TARGET_TYPE__SOUND :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE_Heavy :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE_Light :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE_Normal :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE_SuperLight :
AiConstants.hpp
AI_TARGET_WEIGHT_TYPE_WeightOver :
AiConstants.hpp
AI_TIMING_SET :
AiConstants.hpp
AI_TIMING_SET__ACTIVATE :
AiConstants.hpp
AI_TIMING_SET__UPDATE_SUCCESS :
AiConstants.hpp
AIJump() :
Goals.hpp
Approach_On_FailedPath() :
Goals.hpp
ApproachAround() :
Goals.hpp
ApproachForBuddy() :
Goals.hpp
ApproachSettingDirection() :
Goals.hpp
ApproachStep() :
Goals.hpp
ApproachTarget() :
Goals.hpp
ApproachTarget_OnUnfavorableAttack() :
Goals.hpp
ApproachTarget_ParallelMov() :
Goals.hpp
ApproachTargetAllDirection() :
Goals.hpp
ApproachTargetLifeSuccess() :
Goals.hpp
ARM :
AiConstants.hpp
ARM_L :
AiConstants.hpp
ARM_R :
AiConstants.hpp
ARROW_OR_BOLT :
AiConstants.hpp
ARROW_OR_BOLT_Arrow :
AiConstants.hpp
ARROW_OR_BOLT_Bolt :
AiConstants.hpp
Attack() :
Goals.hpp
AttackNonCancel() :
Goals.hpp
AttackTunableSpin() :
Goals.hpp
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