@ PLAN_BUDDYFOLLOWTYPE_FOLLOW
@ PLAN_BUDDYFOLLOWTYPE_NOFOLLOW_WALKAROUND
@ PLAN_BUDDYFOLLOWTYPE_NOFOLLOW_WAIT
@ INTERUPT_RideNode_InsideWall
@ INTERUPT_Inside_ObserveArea
@ INTERUPT_CANNOT_MOVE_DisableInterupt
@ INTERUPT_MovedEnd_OnFailedPath
@ INTERUPT_LeaveTriggerRegion
@ INTERUPT_Damaged_Stranger
@ INTERUPT_FLAG_RideNode_Door
@ INTERUPT_OnCreateDamage
@ INTERUPT_UnfavorableAttack
@ INTERUPT_EnterBattleArea
@ INTERUPT_ChangedAnimIdOffset
@ INTERUPT_FriendRequestSupport
@ INTERUPT_DeActivateSpecialEffect
@ INTERUPT_Outside_ObserveArea
@ INTERUPT_FindUnfavorableFailedPoint
@ INTERUPT_ChangeSoundTarget
@ INTERUPT_RideNode_LadderBottom
@ INTERUPT_AIReboundByOpponentGuard
@ INTERUPT_LeaveBattleArea
@ INTERUPT_GuardBreakBlow
@ INTERUPT_TargetOutOfAngle
@ INTERUPT_ActivateSpecialEffect
@ INTERUPT_ReboundByOpponentGuard
@ INTERUPT_LoseSightTarget
@ INTERUPT_TargetOutOfRange
@ INTERUPT_PlatoonAiOrder
@ INTERUPT_BreakObserveObj
@ INTERUPT_StraightByPath
@ INTERUPT_InvadeTriggerRegion
@ PLATOON_STATE_ReplyHelp
@ PLAN_STATETYPE_JUMP_NONATTACK
@ PLAN_STATETYPE_CHARGEMAGIC
@ AI_TARGET_TYPE__HALLUCINATION
@ AI_TARGET_TYPE__NORMAL_ENEMY
@ AI_TARGET_TYPE__SOUL_COIN
@ AI_TARGET_TYPE__MEMORY_ENEMY
@ AI_GOAL_FAILED_END_OPT__PARENT_NEXT_SUB_GOAL
@ AI_GOAL_FAILED_END_OPT__REPLANING
@ AI_TARGET_STATE__SEARCH2
@ AI_TARGET_STATE__MEMORY
@ AI_TARGET_STATE__CAUTION
@ AI_TARGET_STATE__BATTLE
@ AI_TARGET_STATE__SEARCH
@ PLAN_IDX_AINOTE_STATETYPE
@ AI_FLY_ROUTE_STATE_CLIMB
@ AI_FLY_ROUTE_STATE_ON_GROUND_TAKEOFF_REQUESTED
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE_LAND_REQUESTED
@ AI_FLY_ROUTE_STATE_NOT_USE_FLY_ROUTE
@ AI_FLY_ROUTE_STATE_DESCENR
@ AI_FLY_ROUTE_STATE_ON_GROUND
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE_TO_DESCENT
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE
@ AI_FLY_ROUTE_STATE_CLIMB_TO_NOMAL_CRUISE
@ COORDINATE_TYPE_UROKOIwaSupport
@ COORDINATE_TYPE_SideWalk_L
@ COORDINATE_TYPE_Support
@ COORDINATE_TYPE_KIMERAbite
@ COORDINATE_TYPE_AttackOrder
@ COORDINATE_TYPE_SideWalk_R
const int GET_MESH_HEIGHT_ERROR
@ AI_SPA_DIR_TYPE_TargetF
@ AI_SPA_DIR_TYPE_Absolute
@ AI_SPA_DIR_TYPE_ToTarget
AI_EXCEL_THINK_PARAM_TYPE
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallActionId
@ AI_EXCEL_THINK_PARAM_TYPE__BackHomeLife_OnHitEnemyWall
@ AI_EXCEL_THINK_PARAM_TYPE__bMoveOnHearSound
@ AI_EXCEL_THINK_PARAM_TYPE__rangedAttackId
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MinWaitTime
@ AI_EXCEL_THINK_PARAM_TYPE__backhomeBattleDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsReply
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToDisappear
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsCall
@ AI_EXCEL_THINK_PARAM_TYPE__NONE
@ AI_EXCEL_THINK_PARAM_TYPE__IsGuard_Act
@ AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetTime
@ AI_EXCEL_THINK_PARAM_TYPE__BattleStartDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ForgetTimeByArrival
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallPeerId
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOnSpecialEffectId
@ AI_EXCEL_THINK_PARAM_TYPE__caravanRole
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyActionId
@ AI_EXCEL_THINK_PARAM_TYPE__changeStateAction_ToNormal
@ AI_EXCEL_THINK_PARAM_TYPE__backhomeDist
@ AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MaxWaitTime
@ AI_EXCEL_THINK_PARAM_TYPE__spEffectId_RangedAttack
@ AI_EXCEL_THINK_PARAM_TYPE__maxBackhomeDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MyPeerId
@ AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetDist
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOffAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCaution
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCautionImportant
@ AI_EXCEL_THINK_PARAM_TYPE__battleGoalID
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOffSpecialEffectId
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv1
@ AI_EXCEL_THINK_PARAM_TYPE__nonBattleActLife
@ AI_EXCEL_THINK_PARAM_TYPE__enableWeaponOnOff
@ AI_EXCEL_THINK_PARAM_TYPE__shiftAnimeId_RangedAttack
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOnAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__backToHomeStuckAct
@ AI_EXCEL_THINK_PARAM_TYPE__surpriseAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__CannotMoveAction
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv2
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyBehaviorType
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_DelayTime
@ PLAN_PLATOON_COMMAND__INIT
@ PLAN_PLATOON_COMMAND__STOP
@ PLAN_PLATOON_COMMAND__SCOUT_MOVE
@ PLAN_PLATOON_COMMAND__STOPEND_WITHWALKAROUND
@ PLAN_PLATOON_COMMAND__BUDDY_BATTLE
@ PLAN_PLATOON_COMMAND__MOVE
@ PLAN_PLATOON_COMMAND__ATK
@ PLAN_PLATOON_COMMAND__DEF
@ PLAN_PLATOON_COMMAND__PATROLEND
@ PLAN_PLATOON_COMMAND__RUN
@ PLAN_PLATOON_COMMAND__PATROL_BEHAVIOR_RESET
@ PLAN_PLATOON_COMMAND__BUDDY_RETURN
@ PLAN_PLATOON_COMMAND__WAIT
@ PLAN_PLATOON_COMMAND__PATROL_BEHAVIOR
@ PLAN_PLATOON_COMMAND__CONFLUENCE
@ PLAN_PLATOON_COMMAND__PATROLEND_WITHWALKAROUND
@ PLAN_PLATOON_COMMAND__STOPEND
@ AI_TARGET_WEIGHT_TYPE_Heavy
@ AI_TARGET_WEIGHT_TYPE_Light
@ AI_TARGET_WEIGHT_TYPE_Normal
@ AI_TARGET_WEIGHT_TYPE_WeightOver
@ AI_TARGET_WEIGHT_TYPE_SuperLight
@ TARGET_PERSONAL_AVATOR_HOME
@ POINT_WalkAroundPosition_Free
@ POINT_AIJumpTargetPos_PathMove
@ POINT_FlyRoute_CruiseBoundary
@ POINT_UnstableFloor_CausePos
@ POINT_AIPredictionTargetPos
@ POINT_CurrRequestPosition
@ POINT_NearCorpsePosition
@ POINT_LastSightPosition
@ POINT_AutoWalkAroundTest
@ TARGET_INTERMEDIATE_POINT
@ TARGET_ENEMY_AVATOR_HOME
@ POINT_HorseRouteTarget_Test_StartDirPoint
@ TARGET_MEMORIED_RELATIVE_TARGET
@ POINT_2ndNEAR_OBJ_ACT_POINT
@ POINT_WalkAroundPosition_Home
@ POINT_NEAR_OBJ_ACT_POINT
@ TARGET_TYPE_BOIDS_COMMAND
@ POINT_StragglerAfterDefeat
@ AI_AREAOBSERVE_INTERRUPT__OUTSIDE
@ AI_AREAOBSERVE_INTERRUPT__NOCHANGE
@ AI_AREAOBSERVE_INTERRUPT__INSIDE
@ AI_ATTACK_PARAM_TYPE__SUCCESS_DISTANCE
@ AI_ATTACK_PARAM_TYPE__FRONT_ANGLE_RANGE
@ AI_ATTACK_PARAM_TYPE__MIN_GOAL_LIFE
@ AI_ATTACK_PARAM_TYPE__MIN_ARRIVE_DISTANCE
@ AI_ATTACK_PARAM_TYPE__MAX_OPTIMAL_DISTANCE
@ AI_ATTACK_PARAM_TYPE__SHORT_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__MIN_OPTIMAL_DISTANCE
@ AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_2
@ AI_ATTACK_PARAM_TYPE__MIDDLE_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__TURN_TIME_BEFORE_ATTACK
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_TARGET_DOWN
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_INNER_RANGE
@ AI_ATTACK_PARAM_TYPE__MAX_GOAL_LIFE
@ AI_ATTACK_PARAM_TYPE__INTERVAL_EXEC
@ AI_ATTACK_PARAM_TYPE__DOWN_ANGLE_THRESHOLD
@ AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_2
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_OUT_RANGE
@ AI_ATTACK_PARAM_TYPE__COMBO_EXEC_RANGE
@ AI_ATTACK_PARAM_TYPE__IS_SELECTABLE_ON_BATTLE_START
@ AI_ATTACK_PARAM_TYPE__OUT_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__IS_FIRST_ATTACK
@ AI_ATTACK_PARAM_TYPE__COMBO_EXEC_DISTANCE
@ AI_ATTACK_PARAM_TYPE__UP_ANGLE_THRESHOLD
@ AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_1
@ AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_1
@ AI_ATTACK_PARAM_TYPE__MAX_ARRIVE_DISTANCE
@ AI_ATTACK_PARAM_TYPE__FAR_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__SELECTION_TENDENCY
AI_FAILED_PATH_NONBTL_ACT_TYPE
@ AI_FAILED_PATH_NONBTL_ACT_TYPE__WALK_AROUND
@ AI_FAILED_PATH_NONBTL_ACT_TYPE__STAY
@ AI_SOUND_RANK__SOUL_COIN_BEAST
@ AI_SOUND_RANK__HALLUCINATION
@ AI_SOUND_RANK__IMPORTANT
@ AI_SOUND_RANK__SOUL_COIN
@ AI_SOUND_RANK__SOUL_COIN_WEAK
@ AI_SOUND_RANK__BEHAVIOR
@ AI_SOUND_RANK__SOUL_COIN_UNDEAD
@ GUARD_GOAL_DESIRE_RET_Failed
@ GUARD_GOAL_DESIRE_RET_Success
@ GUARD_GOAL_DESIRE_RET_Continue
@ POINT_MOVE_TYPE_RoundTrip
@ POINT_MOVE_TYPE_Gargoyle_Air_Patrol
@ POINT_MOVE_TYPE_Gargoyle_Landing
@ POINT_MOVE_TYPE_GRFlyEnemy
@ POINT_MOVE_TYPE_OneWayPatrol
@ POINT_MOVE_TYPE_WalkAround
@ PLAN_WEAPON_CATEGORY_EXTRALARGE_AXHAMMER
@ PLAN_WEAPON_CATEGORY_CROSSBOW
@ PLAN_WEAPON_CATEGORY_MIDDLE_SHIELD
@ PLAN_WEAPON_CATEGORY_LARGE_RAPIER
@ PLAN_WEAPON_CATEGORY_LARGE_SCYTHE
@ PLAN_WEAPON_CATEGORY_HAMMER
@ PLAN_WEAPON_CATEGORY_FIST
@ PLAN_WEAPON_CATEGORY_KATANA
@ PLAN_WEAPON_CATEGORY_FLAIL
@ PLAN_WEAPON_CATEGORY_BALLISTA
@ PLAN_WEAPON_CATEGORY_AX
@ PLAN_WEAPON_CATEGORY_LARGE_AX
@ PLAN_WEAPON_CATEGORY_LARGE_HAMMER
@ PLAN_WEAPON_CATEGORY_LARGE_SWORD
@ PLAN_WEAPON_CATEGORY_TWINBLADE
@ PLAN_WEAPON_CATEGORY_CURVEDSWORD
@ PLAN_WEAPON_CATEGORY_WHIP
@ PLAN_WEAPON_CATEGORY_LARGE_CURVEDSWORD
@ PLAN_WEAPON_CATEGORY_SHORT_SWORD
@ PLAN_WEAPON_CATEGORY_SPEAR
@ PLAN_WEAPON_CATEGORY_LARGE_SHIELD
@ PLAN_WEAPON_CATEGORY_ARROW
@ PLAN_WEAPON_CATEGORY_LARGE_SPEAR
@ PLAN_WEAPON_CATEGORY_CLAW
@ PLAN_WEAPON_CATEGORY_HALBERD
@ PLAN_WEAPON_CATEGORY_STAFF
@ PLAN_WEAPON_CATEGORY_TORCH
@ PLAN_WEAPON_CATEGORY_EXTRALARGE_SWORD
@ PLAN_WEAPON_CATEGORY_LARGE_ARROW
@ PLAN_WEAPON_CATEGORY_STRAIGHT_SWORD
@ PLAN_WEAPON_CATEGORY_RAPIER
@ PLAN_WEAPON_CATEGORY_SMALL_ARROW
@ PLAN_WEAPON_CATEGORY_SMALL_SHIELD
@ AI_TIMING_SET__UPDATE_SUCCESS
@ AI_TIMING_SET__ACTIVATE