ERAiAPI
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AiConstants.hpp
Go to the documentation of this file.
1#pragma once
2
3
37enum DIST
38{
44};
45enum TARGET
46{
138
139 //Not defined in lua
140 TARGET_TURNING = 83, //Current turning target
141};
143{
203};
242{
285};
297enum ARM
298{
299 ARM_L = 0,
300 ARM_R = 1,
301};
395const int GET_MESH_HEIGHT_ERROR = 99999;
397{
426};
PLAN_BUDDYFOLLOWTYPE
@ PLAN_BUDDYFOLLOWTYPE_FOLLOW
@ PLAN_BUDDYFOLLOWTYPE_NOFOLLOW_WALKAROUND
@ PLAN_BUDDYFOLLOWTYPE_NOFOLLOW_WAIT
ORDER_TYPE
@ ORDER_TYPE_CallHelp
@ ORDER_TYPE_Role
INTERUPT
@ INTERUPT_Shoot
@ INTERUPT_RideNode_InsideWall
@ INTERUPT_Inside_ObserveArea
@ INTERUPT_CANNOT_MOVE_DisableInterupt
@ INTERUPT_SuccessThrow
@ INTERUPT_MovedEnd_OnFailedPath
@ INTERUPT_LeaveTriggerRegion
@ INTERUPT_Damaged_Stranger
@ INTERUPT_ForgetTarget
@ INTERUPT_GuardFinish
@ INTERUPT_FLAG_RideNode_Door
@ INTERUPT_SuccessParry
@ INTERUPT_First
@ INTERUPT_OnCreateDamage
@ INTERUPT_ParryTiming
@ INTERUPT_UnfavorableAttack
@ INTERUPT_LadderWait
@ INTERUPT_Last
@ INTERUPT_GuardBreak
@ INTERUPT_EnterBattleArea
@ INTERUPT_ChangedAnimIdOffset
@ INTERUPT_FriendRequestSupport
@ INTERUPT_LookedTarget
@ INTERUPT_DeActivateSpecialEffect
@ INTERUPT_Outside_ObserveArea
@ INTERUPT_FindUnfavorableFailedPoint
@ INTERUPT_ChangeSoundTarget
@ INTERUPT_RideNode_LadderBottom
@ INTERUPT_AIReboundByOpponentGuard
@ INTERUPT_GuardBegin
@ INTERUPT_FindMissile
@ INTERUPT_MissSwingSelf
@ INTERUPT_MissSwing
@ INTERUPT_LeaveBattleArea
@ INTERUPT_EventRequest
@ INTERUPT_GuardBreakBlow
@ INTERUPT_CANNOT_MOVE
@ INTERUPT_BreakFloor
@ INTERUPT_TargetOutOfAngle
@ INTERUPT_AIJump
@ INTERUPT_HitEnemyWall
@ INTERUPT_UnstableFloor
@ INTERUPT_ActivateSpecialEffect
@ INTERUPT_ReboundByOpponentGuard
@ INTERUPT_LoseSightTarget
@ INTERUPT_TargetOutOfRange
@ INTERUPT_PlatoonAiOrder
@ INTERUPT_UseItem
@ INTERUPT_BackstabRisk
@ INTERUPT_TargetIsGuard
@ INTERUPT_BreakObserveObj
@ INTERUPT_StraightByPath
@ INTERUPT_FindEnemy
@ INTERUPT_ShootReady
@ INTERUPT_Damaged
@ INTERUPT_InvadeTriggerRegion
@ INTERUPT_SuccessGuard
@ INTERUPT_FindAttack
@ INTERUPT_AIGuardBroken
GOAL_RESULT
@ GOAL_RESULT_Continue
@ GOAL_RESULT_Failed
@ GOAL_RESULT_Success
PLATOON_STATE
@ PLATOON_STATE_ReplyHelp
@ PLATOON_STATE_Caution
@ PLATOON_STATE_Find
@ PLATOON_STATE_None
@ PLATOON_STATE_Battle
PLAN_STATETYPE
@ PLAN_STATETYPE_JUMP_NONATTACK
@ PLAN_STATETYPE_CHARGEMAGIC
AI_TARGET_TYPE
@ AI_TARGET_TYPE__HALLUCINATION
@ AI_TARGET_TYPE__NORMAL_ENEMY
@ AI_TARGET_TYPE__SOUND
@ AI_TARGET_TYPE__NONE
@ AI_TARGET_TYPE__SOUL_COIN
@ AI_TARGET_TYPE__MEMORY_ENEMY
DIST
@ DIST_Middle
@ DIST_None
@ DIST_Far
@ DIST_Out
@ DIST_Near
AI_GOAL_FAILED_END_OPT
@ AI_GOAL_FAILED_END_OPT__PARENT_NEXT_SUB_GOAL
@ AI_GOAL_FAILED_END_OPT__REPLANING
TEAM_TYPE
@ TEAM_TYPE_GlayGhost
@ TEAM_TYPE_Friend
@ TEAM_TYPE_Charm
@ TEAM_TYPE_Neutral
@ TEAM_TYPE_Live
@ TEAM_TYPE_WanderGhost
@ TEAM_TYPE_WhiteGhost
@ TEAM_TYPE_BattleFriend
@ TEAM_TYPE_BlackGhost
@ TEAM_TYPE_DecoyLike
@ TEAM_TYPE_Intruder
@ TEAM_TYPE_Boss
@ TEAM_TYPE_Decoy
@ TEAM_TYPE_Enemy
@ TEAM_TYPE_None
@ TEAM_TYPE_AngryFriend
ARROW_OR_BOLT
@ ARROW_OR_BOLT_Bolt
@ ARROW_OR_BOLT_Arrow
AI_TARGET_STATE
@ AI_TARGET_STATE__SEARCH2
@ AI_TARGET_STATE__AWARE
@ AI_TARGET_STATE__MEMORY
@ AI_TARGET_STATE__CAUTION
@ AI_TARGET_STATE__BATTLE
@ AI_TARGET_STATE__NONE
@ AI_TARGET_STATE__SEARCH
PLAN_IDX_AINOTE
@ PLAN_IDX_AINOTE_STATETYPE
@ PLAN_IDX_AINOTE_STYLE
AI_FLY_ROUTE_STATE
@ AI_FLY_ROUTE_STATE_CLIMB
@ AI_FLY_ROUTE_STATE_ON_GROUND_TAKEOFF_REQUESTED
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE_LAND_REQUESTED
@ AI_FLY_ROUTE_STATE_NOT_USE_FLY_ROUTE
@ AI_FLY_ROUTE_STATE_DESCENR
@ AI_FLY_ROUTE_STATE_ON_GROUND
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE_TO_DESCENT
@ AI_FLY_ROUTE_STATE_NOMAL_CRUISE
@ AI_FLY_ROUTE_STATE_CLIMB_TO_NOMAL_CRUISE
COORDINATE_TYPE
@ COORDINATE_TYPE_UROKOIwaSupport
@ COORDINATE_TYPE_SideWalk_L
@ COORDINATE_TYPE_None
@ COORDINATE_TYPE_Support
@ COORDINATE_TYPE_KIMERAbite
@ COORDINATE_TYPE_Attack
@ COORDINATE_TYPE_AttackOrder
@ COORDINATE_TYPE_SideWalk_R
WEP_CATE
@ WEP_CATE_None
@ WEP_CATE_Crossbow
@ WEP_CATE_Bow
@ WEP_CATE_Wand
@ WEP_CATE_Shield
const int GET_MESH_HEIGHT_ERROR
AI_SPA_DIR_TYPE
@ AI_SPA_DIR_TYPE_TargetF
@ AI_SPA_DIR_TYPE_Absolute
@ AI_SPA_DIR_TYPE_ToTarget
PLAN_STYLE
@ PLAN_STYLE_GUARD
@ PLAN_STYLE_DEFAULT
@ PLAN_STYLE_PARRY
OBJ_ACT_TYPE
@ OBJ_ACT_TYPE_DOOR
@ OBJ_ACT_TYPE_LEVER
AI_EXCEL_THINK_PARAM_TYPE
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallActionId
@ AI_EXCEL_THINK_PARAM_TYPE__BackHomeLife_OnHitEnemyWall
@ AI_EXCEL_THINK_PARAM_TYPE__bMoveOnHearSound
@ AI_EXCEL_THINK_PARAM_TYPE__rangedAttackId
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MinWaitTime
@ AI_EXCEL_THINK_PARAM_TYPE__backhomeBattleDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsReply
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToDisappear
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsCall
@ AI_EXCEL_THINK_PARAM_TYPE__NONE
@ AI_EXCEL_THINK_PARAM_TYPE__IsGuard_Act
@ AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetTime
@ AI_EXCEL_THINK_PARAM_TYPE__BattleStartDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ForgetTimeByArrival
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallPeerId
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOnSpecialEffectId
@ AI_EXCEL_THINK_PARAM_TYPE__caravanRole
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyActionId
@ AI_EXCEL_THINK_PARAM_TYPE__changeStateAction_ToNormal
@ AI_EXCEL_THINK_PARAM_TYPE__backhomeDist
@ AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MaxWaitTime
@ AI_EXCEL_THINK_PARAM_TYPE__spEffectId_RangedAttack
@ AI_EXCEL_THINK_PARAM_TYPE__maxBackhomeDist
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_MyPeerId
@ AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetDist
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOffAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCaution
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCautionImportant
@ AI_EXCEL_THINK_PARAM_TYPE__battleGoalID
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOffSpecialEffectId
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv1
@ AI_EXCEL_THINK_PARAM_TYPE__nonBattleActLife
@ AI_EXCEL_THINK_PARAM_TYPE__enableWeaponOnOff
@ AI_EXCEL_THINK_PARAM_TYPE__shiftAnimeId_RangedAttack
@ AI_EXCEL_THINK_PARAM_TYPE__weaponOnAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__backToHomeStuckAct
@ AI_EXCEL_THINK_PARAM_TYPE__surpriseAnimId
@ AI_EXCEL_THINK_PARAM_TYPE__CannotMoveAction
@ AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv2
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyBehaviorType
@ AI_EXCEL_THINK_PARAM_TYPE__callHelp_DelayTime
PLAN_PLATOON_COMMAND
@ PLAN_PLATOON_COMMAND__INIT
@ PLAN_PLATOON_COMMAND__STOP
@ PLAN_PLATOON_COMMAND__SCOUT_MOVE
@ PLAN_PLATOON_COMMAND__STOPEND_WITHWALKAROUND
@ PLAN_PLATOON_COMMAND__BUDDY_BATTLE
@ PLAN_PLATOON_COMMAND__MOVE
@ PLAN_PLATOON_COMMAND__ATK
@ PLAN_PLATOON_COMMAND__DEF
@ PLAN_PLATOON_COMMAND__PATROLEND
@ PLAN_PLATOON_COMMAND__RUN
@ PLAN_PLATOON_COMMAND__PATROL_BEHAVIOR_RESET
@ PLAN_PLATOON_COMMAND__BUDDY_RETURN
@ PLAN_PLATOON_COMMAND__WAIT
@ PLAN_PLATOON_COMMAND__PATROL_BEHAVIOR
@ PLAN_PLATOON_COMMAND__CONFLUENCE
@ PLAN_PLATOON_COMMAND__PATROLEND_WITHWALKAROUND
@ PLAN_PLATOON_COMMAND__STOPEND
ITEM_SLOTTYPE
@ ITEM_SLOTTYPE_TOOLBOX
@ ITEM_SLOTTYPE_SHORTCUT
ROLE_TYPE
@ ROLE_TYPE_None
@ ROLE_TYPE_Torimaki
@ ROLE_TYPE_Kankyaku
@ ROLE_TYPE_Attack
AI_DIR_TYPE
@ AI_DIR_TYPE_F
@ AI_DIR_TYPE_ToL
@ AI_DIR_TYPE_ToR
@ AI_DIR_TYPE_CENTER
@ AI_DIR_TYPE_ToBL
@ AI_DIR_TYPE_ToBR
@ AI_DIR_TYPE_FL
@ AI_DIR_TYPE_B
@ AI_DIR_TYPE_ToB
@ AI_DIR_TYPE_BL
@ AI_DIR_TYPE_L
@ AI_DIR_TYPE_ToFR
@ AI_DIR_TYPE_FR
@ AI_DIR_TYPE_ToF
@ AI_DIR_TYPE_Top
@ AI_DIR_TYPE_ToFL
@ AI_DIR_TYPE_R
@ AI_DIR_TYPE_BR
AI_TARGET_WEIGHT_TYPE
@ AI_TARGET_WEIGHT_TYPE_Heavy
@ AI_TARGET_WEIGHT_TYPE_Light
@ AI_TARGET_WEIGHT_TYPE_Normal
@ AI_TARGET_WEIGHT_TYPE_WeightOver
@ AI_TARGET_WEIGHT_TYPE_SuperLight
TARGET
@ POINT_MOVE_POINT
@ EVENT_TARGET_4
@ TARGET_PERSONAL_AVATOR_HOME
@ TARGET_TEAM_MEMBER_6
@ POINT_NEAR_NAVIMESH
@ POINT_FAR_NAVIGATE
@ TARGET_TEAM_MEMBER_9
@ POINT_WalkAroundPosition_Free
@ POINT_AIJumpTargetPos_PathMove
@ TARGET_TEAM_MEMBER_4
@ TARGET_TEAM_MEMBER_10
@ POINT_FlyRoute_CruiseBoundary
@ TARGET_EVENT
@ TARGET_NONE
@ POINT_2ndNEAR_LANDING
@ POINT_TeamDefeat
@ POINT_UnstableFloor_CausePos
@ EVENT_TARGET_6
@ POINT_NEAR_NAVIGATE
@ POINT_NearMovePoint
@ TARGET_LOCALPLAYER
@ POINT_HitObstacle
@ TARGET_TEAM_MEMBER_3
@ POINT_NEAR_LANDING
@ POINT_AIPredictionTargetPos
@ TARGET_TEAM_MEMBER_29
@ TARGET_TEAM_MEMBER_22
@ TARGET_RIDE_0
@ POINT_AI_FIXED_POS
@ POINT_INIT_POSE
@ POINT_EVENT
@ TARGET_TEAM_MEMBER_11
@ TARGET_TEAM_MEMBER_31
@ POINT_WaitAndSee
@ POINT_CurrRequestPosition
@ POINT_NearCorpsePosition
@ TARGET_SELF
@ TARGET_TEAM_LEADER
@ EVENT_TARGET_9
@ TARGET_TEAM_MEMBER_8
@ POINT_LastSightPosition
@ POINT_AutoWalkAroundTest
@ TARGET_INTERMEDIATE_POINT
@ TARGET_TEAM_MEMBER_1
@ EVENT_TARGET_7
@ TARGET_TEAM_MEMBER_7
@ EVENT_TARGET_2
@ TARGET_TEAM_MEMBER_30
@ TARGET_ENEMY_AVATOR_HOME
@ EVENT_TARGET_8
@ TARGET_FRI_0
@ POINT_HorseRouteTarget_Test_StartDirPoint
@ TARGET_MEMORIED_RELATIVE_TARGET
@ POINT_2ndNEAR_OBJ_ACT_POINT
@ TARGET_TEAM_MEMBER_28
@ POINT_WalkAroundPosition_Home
@ TARGET_TEAM_MEMBER_26
@ TARGET_TEAM_MEMBER_20
@ TARGET_TEAM_MEMBER_17
@ POINT_NEAR_OBJ_ACT_POINT
@ TARGET_TEAM_MEMBER_12
@ TARGET_TEAM_MEMBER_24
@ TARGET_HOSTPLAYER
@ TARGET_ENE_0
@ TARGET_TEAM_MEMBER_13
@ EVENT_TARGET_5
@ POINT_INITIAL
@ TARGET_LowHp_Friend
@ TARGET_TEAM_MEMBER_19
@ TARGET_TEAM_MEMBER_21
@ TARGET_TEAM_MEMBER_14
@ TARGET_SOUND
@ POINT_SNIPE
@ EVENT_TARGET_0
@ TARGET_TEAM_MEMBER_27
@ TARGET_TEAM_MEMBER_15
@ TARGET_TEAM_MEMBER_23
@ POINT_FAR_LANDING
@ POINT_HorseRouteTarget
@ TARGET_TEAM_MEMBER_25
@ TARGET_TURNING
@ TARGET_TEAM_FORMATION
@ EVENT_TARGET_1
@ TARGET_TEAM_MEMBER_2
@ TARGET_TEAM_MEMBER_5
@ EVENT_TARGET_3
@ TARGET_TEAM_MEMBER_16
@ TARGET_TYPE_BOIDS_COMMAND
@ TARGET_TEAM_MEMBER_18
@ POINT_StragglerAfterDefeat
@ TARGET_SEARCH
@ EVENT_TARGET_10
AI_AREAOBSERVE_INTERRUPT
@ AI_AREAOBSERVE_INTERRUPT__OUTSIDE
@ AI_AREAOBSERVE_INTERRUPT__NOCHANGE
@ AI_AREAOBSERVE_INTERRUPT__INSIDE
PARTS_DMG
@ PARTS_DMG_LV1
@ PARTS_DMG_LV2
@ PARTS_DMG_FINAL
@ PARTS_DMG_NONE
@ PARTS_DMG_LV3
AI_ATTACK_PARAM_TYPE
@ AI_ATTACK_PARAM_TYPE__SUCCESS_DISTANCE
@ AI_ATTACK_PARAM_TYPE__FRONT_ANGLE_RANGE
@ AI_ATTACK_PARAM_TYPE__MIN_GOAL_LIFE
@ AI_ATTACK_PARAM_TYPE__MIN_ARRIVE_DISTANCE
@ AI_ATTACK_PARAM_TYPE__MAX_OPTIMAL_DISTANCE
@ AI_ATTACK_PARAM_TYPE__SHORT_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__MIN_OPTIMAL_DISTANCE
@ AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_2
@ AI_ATTACK_PARAM_TYPE__MIDDLE_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__TURN_TIME_BEFORE_ATTACK
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_TARGET_DOWN
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_INNER_RANGE
@ AI_ATTACK_PARAM_TYPE__MAX_GOAL_LIFE
@ AI_ATTACK_PARAM_TYPE__INTERVAL_EXEC
@ AI_ATTACK_PARAM_TYPE__DOWN_ANGLE_THRESHOLD
@ AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_2
@ AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_OUT_RANGE
@ AI_ATTACK_PARAM_TYPE__COMBO_EXEC_RANGE
@ AI_ATTACK_PARAM_TYPE__IS_SELECTABLE_ON_BATTLE_START
@ AI_ATTACK_PARAM_TYPE__OUT_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__IS_FIRST_ATTACK
@ AI_ATTACK_PARAM_TYPE__COMBO_EXEC_DISTANCE
@ AI_ATTACK_PARAM_TYPE__UP_ANGLE_THRESHOLD
@ AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_1
@ AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_1
@ AI_ATTACK_PARAM_TYPE__MAX_ARRIVE_DISTANCE
@ AI_ATTACK_PARAM_TYPE__FAR_RANGE_TENDENCY
@ AI_ATTACK_PARAM_TYPE__SELECTION_TENDENCY
AI_FAILED_PATH_NONBTL_ACT_TYPE
@ AI_FAILED_PATH_NONBTL_ACT_TYPE__WALK_AROUND
@ AI_FAILED_PATH_NONBTL_ACT_TYPE__STAY
@ WEP_Tertiary
@ WEP_Primary
@ WEP_Secondary
CARAVAN_ROLE
@ CARAVAN_ROLE_Attack
@ CARAVAN_ROLE_Master
@ CARAVAN_ROLE_Guard
AI_SOUND_RANK
@ AI_SOUND_RANK__SOUL_COIN_BEAST
@ AI_SOUND_RANK__HALLUCINATION
@ AI_SOUND_RANK__NORMAL
@ AI_SOUND_RANK__IMPORTANT
@ AI_SOUND_RANK__SOUL_COIN
@ AI_SOUND_RANK__SOUL_COIN_WEAK
@ AI_SOUND_RANK__BEHAVIOR
@ AI_SOUND_RANK__SOUL_COIN_UNDEAD
GUARD_GOAL_DESIRE_RET
@ GUARD_GOAL_DESIRE_RET_Failed
@ GUARD_GOAL_DESIRE_RET_Success
@ GUARD_GOAL_DESIRE_RET_Continue
POINT_MOVE_TYPE
@ POINT_MOVE_TYPE_RoundTrip
@ POINT_MOVE_TYPE_Patrol
@ POINT_MOVE_TYPE_Gargoyle_Air_Patrol
@ POINT_MOVE_TYPE_Randum
@ POINT_MOVE_TYPE_Gargoyle_Landing
@ POINT_MOVE_TYPE_GRFlyEnemy
@ POINT_MOVE_TYPE_OneWayPatrol
@ POINT_MOVE_TYPE_WalkAround
@ ARM_R
@ ARM_L
PLAN_WEAPON_CATEGORY
@ PLAN_WEAPON_CATEGORY_EXTRALARGE_AXHAMMER
@ PLAN_WEAPON_CATEGORY_CROSSBOW
@ PLAN_WEAPON_CATEGORY_MIDDLE_SHIELD
@ PLAN_WEAPON_CATEGORY_LARGE_RAPIER
@ PLAN_WEAPON_CATEGORY_LARGE_SCYTHE
@ PLAN_WEAPON_CATEGORY_HAMMER
@ PLAN_WEAPON_CATEGORY_FIST
@ PLAN_WEAPON_CATEGORY_KATANA
@ PLAN_WEAPON_CATEGORY_FLAIL
@ PLAN_WEAPON_CATEGORY_BALLISTA
@ PLAN_WEAPON_CATEGORY_AX
@ PLAN_WEAPON_CATEGORY_LARGE_AX
@ PLAN_WEAPON_CATEGORY_LARGE_HAMMER
@ PLAN_WEAPON_CATEGORY_LARGE_SWORD
@ PLAN_WEAPON_CATEGORY_TWINBLADE
@ PLAN_WEAPON_CATEGORY_CURVEDSWORD
@ PLAN_WEAPON_CATEGORY_WHIP
@ PLAN_WEAPON_CATEGORY_LARGE_CURVEDSWORD
@ PLAN_WEAPON_CATEGORY_SHORT_SWORD
@ PLAN_WEAPON_CATEGORY_SPEAR
@ PLAN_WEAPON_CATEGORY_LARGE_SHIELD
@ PLAN_WEAPON_CATEGORY_ARROW
@ PLAN_WEAPON_CATEGORY_LARGE_SPEAR
@ PLAN_WEAPON_CATEGORY_CLAW
@ PLAN_WEAPON_CATEGORY_HALBERD
@ PLAN_WEAPON_CATEGORY_STAFF
@ PLAN_WEAPON_CATEGORY_TORCH
@ PLAN_WEAPON_CATEGORY_EXTRALARGE_SWORD
@ PLAN_WEAPON_CATEGORY_LARGE_ARROW
@ PLAN_WEAPON_CATEGORY_STRAIGHT_SWORD
@ PLAN_WEAPON_CATEGORY_RAPIER
@ PLAN_WEAPON_CATEGORY_SMALL_ARROW
@ PLAN_WEAPON_CATEGORY_SMALL_SHIELD
AI_TIMING_SET
@ AI_TIMING_SET__UPDATE_SUCCESS
@ AI_TIMING_SET__ACTIVATE