ERAiAPI
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Here is a list of all functions with links to the files they belong to:
- a -
ActivateNoSubGoal() :
Goals.hpp
AfterAttackAct() :
Goals.hpp
AIJump() :
Goals.hpp
Approach_On_FailedPath() :
Goals.hpp
ApproachAround() :
Goals.hpp
ApproachForBuddy() :
Goals.hpp
ApproachSettingDirection() :
Goals.hpp
ApproachStep() :
Goals.hpp
ApproachTarget() :
Goals.hpp
ApproachTarget_OnUnfavorableAttack() :
Goals.hpp
ApproachTarget_ParallelMov() :
Goals.hpp
ApproachTargetAllDirection() :
Goals.hpp
ApproachTargetLifeSuccess() :
Goals.hpp
Attack() :
Goals.hpp
AttackNonCancel() :
Goals.hpp
AttackTunableSpin() :
Goals.hpp
- b -
BackToHome() :
Goals.hpp
BackToHome_On_FailedPath() :
Goals.hpp
- c -
CautionStateApproachTarget_WAEA() :
Goals.hpp
CautionStateApproachTarget_WalkAround() :
Goals.hpp
ComboAttack() :
Goals.hpp
ComboAttack_SuccessAngle180() :
Goals.hpp
ComboAttackTunableSpin() :
Goals.hpp
ComboFinal() :
Goals.hpp
ComboRepeat() :
Goals.hpp
ComboRepeat_SuccessAngle180() :
Goals.hpp
ComboTunable_SuccessAngle180() :
Goals.hpp
ComeDown() :
Goals.hpp
CommonAttack() :
Goals.hpp
ContinueAttack() :
Goals.hpp
ContinueKeepDist() :
Goals.hpp
- d -
DashAttack() :
Goals.hpp
DashAttack_Attack() :
Goals.hpp
DashTarget() :
Goals.hpp
Dismount() :
Goals.hpp
DoorAct() :
Goals.hpp
- e -
ErrorNotification() :
Goals.hpp
EXEC_STATE() :
Goals.hpp
ExecAction() :
Goals.hpp
- f -
FadeWarpToInitPos() :
Goals.hpp
Fall() :
Goals.hpp
Fall_Asleep() :
Goals.hpp
FlexibleSideWayMove() :
Goals.hpp
FollowPathExecAction() :
Goals.hpp
- g -
GOAL_COMMON_CautionStateApproachTarget() :
Goals.hpp
Guard() :
Goals.hpp
Guard_On_FailedPath() :
Goals.hpp
GuardBreakAttack() :
Goals.hpp
GuardBreakCombo() :
Goals.hpp
GuardBreakTunable() :
Goals.hpp
- h -
HoverAdjust() :
Goals.hpp
- i -
If() :
Goals.hpp
- j -
JumpEndWait() :
Goals.hpp
- k -
KeepDist() :
Goals.hpp
KeepDistYAxis() :
Goals.hpp
- l -
LadderAct() :
Goals.hpp
LadderMove() :
Goals.hpp
LadderWait() :
Goals.hpp
Landing() :
Goals.hpp
Landing_Landing() :
Goals.hpp
Landing_Move() :
Goals.hpp
LeaveTarget() :
Goals.hpp
LeaveTarget_Escape() :
Goals.hpp
LeaveTargetContinuous() :
Goals.hpp
LeaveTargetToPathEnd() :
Goals.hpp
LiftOff() :
Goals.hpp
- m -
Mount() :
Goals.hpp
MountSub() :
Goals.hpp
MoveFollowPathSpecifyPos() :
Goals.hpp
MoveFreeSpace() :
Goals.hpp
MoveGetwellSpace() :
Goals.hpp
MoveTargetRelationPos() :
Goals.hpp
MoveToMovePointAir() :
Goals.hpp
MoveToMultiPoint() :
Goals.hpp
MoveToPossibleDirection() :
Goals.hpp
MoveToSomewhere() :
Goals.hpp
MoveToSomewhere_RouteMove() :
Goals.hpp
MoveToSomewhere_SpecifyMove() :
Goals.hpp
MoveToSomewhere_SwitchRouteMove() :
Goals.hpp
MoveToSomewhereSmooth() :
Goals.hpp
MoveToSomewhereSmoothFly() :
Goals.hpp
MoveToSomewhereSmoothFly_Circling() :
Goals.hpp
MoveToWaitandSee() :
Goals.hpp
- n -
NonBattleAct() :
Goals.hpp
NonspinningAttack() :
Goals.hpp
NonspinningComboAttack() :
Goals.hpp
NonspinningComboFinal() :
Goals.hpp
NonspinningComboRepeat() :
Goals.hpp
Normal() :
Goals.hpp
NpcComboAttack_WithMove() :
Goals.hpp
NpcStanceAttack_WithMove() :
Goals.hpp
NPCStepAttack() :
Goals.hpp
- o -
ObjActTest() :
Goals.hpp
- p -
Parry() :
Goals.hpp
Pursuit() :
Goals.hpp
- s -
SetNumberRealtime() :
Goals.hpp
SetTimerRealtime() :
Goals.hpp
SideWay_For_Fear_Of_Fire() :
Goals.hpp
SideWay_On_FailedPath() :
Goals.hpp
SideWay_On_FailedPath_WhiteGhost() :
Goals.hpp
SidewayMove() :
Goals.hpp
SidewayMoveAng() :
Goals.hpp
SidewayMoveAvoidChr() :
Goals.hpp
SpecialTurn() :
Goals.hpp
SpinStep() :
Goals.hpp
Stay() :
Goals.hpp
StepSafety() :
Goals.hpp
- t -
TargetStateBehavior() :
Goals.hpp
TeamCallHelp() :
Goals.hpp
TeamCommand() :
Goals.hpp
TeamCommandManager() :
Goals.hpp
TeamReplyHelp() :
Goals.hpp
TopGoal() :
Goals.hpp
ToTargetWarp() :
Goals.hpp
Turn() :
Goals.hpp
TurnAround() :
Goals.hpp
- u -
UndefinedGoalNotification() :
Goals.hpp
UseItem() :
Goals.hpp
- w -
Wait() :
Goals.hpp
Wait_On_FailedPath() :
Goals.hpp
WaitCancelTiming() :
Goals.hpp
WaitWithAnime() :
Goals.hpp
WalkAround() :
Goals.hpp
WalkAround_Anywhere() :
Goals.hpp
WalkAround_On_FailedPath() :
Goals.hpp
WaypointAct() :
Goals.hpp
WaypointAnimTrial() :
Goals.hpp
WeaponChange() :
Goals.hpp
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