ERAiAPI
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Here is a list of all functions with links to the classes they belong to:
- i -
Interrupt() :
GoalNative
IsActiveGoal() :
AiFunc
IsAiJumping() :
AiFunc
IsAiJumpProcessing() :
AiFunc
IsApparentAnyFriend() :
AiFunc
IsApparentDeath() :
AiFunc
IsArrived() :
AiFunc
IsBattleState() :
AiFunc
IsBothHandMode() :
AiFunc
IsCautionState() :
AiFunc
IsChangeState() :
AiFunc
IsChrAroundLadderEdge() :
AiFunc
IsClanLeader() :
AiFunc
IsEnableCancelAttack() :
AiFunc
IsEnableCancelAttack_CheckAttackNo() :
AiFunc
IsEnableCancelMove() :
AiFunc
IsEnableCancelMove_CheckAttackNo() :
AiFunc
IsEnableCancelStep() :
AiFunc
IsEnableCancelStep_CheckAttackNo() :
AiFunc
IsEnableComboAttack() :
AiFunc
IsEnableComboAttack_CheckAttackNo() :
AiFunc
IsEnableNewLadderAct() :
AiFunc
IsEventFlag() :
AiFunc
IsEventRequestReceived() :
AiFunc
IsExecChangeStateAction() :
AiFunc
IsExistChrOnLineSpecifyAngle() :
AiFunc
IsExistChrSelfToTarget() :
AiFunc
IsExistMeshOnLine() :
AiFunc
IsExistParam() :
GoalFunc
IsExistReqObjAct() :
AiFunc
IsExistTargetTeamDefeat() :
AiFunc
IsExistTeamNumber() :
AiFunc
IsExistTeamRecord() :
AiFunc
IsFindState() :
AiFunc
IsFinishAttack() :
AiFunc
IsFinishAttack_CheckAttackNo() :
AiFunc
IsFinishAttackCoolTime() :
AiFunc
IsFinishObjAct() :
AiFunc
IsFinishTimer() :
AiFunc
,
GoalFunc
IsFinishTimerForTurnBeforeAtk() :
GoalFunc
IsFlyState() :
AiFunc
IsForceBattleGoal() :
AiFunc
IsForgettingMemoryTarget() :
AiFunc
IsForgettingSoundTarget() :
AiFunc
IsForgettingTopSearchTarget() :
AiFunc
IsGotHome() :
AiFunc
IsHitAttack() :
AiFunc
IsHoleFlag() :
AiFunc
IsHorseCall() :
AiFunc
IsHoverType() :
AiFunc
IsHugeEnemy() :
AiFunc
IsInsideBattleArea() :
AiFunc
IsInsideMovePoint() :
AiFunc
IsInsideMsbRegion() :
AiFunc
IsInsideObserve() :
AiFunc
IsInsideTarget() :
AiFunc
IsInsideTargetCustom() :
AiFunc
IsInsideTargetEx() :
AiFunc
IsInsideTargetRegion() :
AiFunc
IsInterruptSubGoalChanged() :
GoalFunc
IsInterupt() :
AiFunc
IsLadderAct() :
AiFunc
IsLand() :
AiFunc
IsLocalPlayer() :
AiFunc
IsLookToTarget() :
AiFunc
IsMemoryState() :
AiFunc
IsNpcPlayer() :
AiFunc
IsOmissionLevel30() :
AiFunc
IsOnGround_FlyRoute() :
AiFunc
IsOnNearMesh() :
AiFunc
IsOnNearMeshByPos() :
AiFunc
IsOnPath() :
AiFunc
IsOnRideCostMesh() :
AiFunc
IsOptimalAttackDist() :
AiFunc
IsOptimalAttackRangeH() :
AiFunc
IsOptimalAttackRangeV() :
AiFunc
IsPlatoonLeader() :
AiFunc
IsProcessingFadeWarpToInitPos() :
AiFunc
IsRideEdgeFlag() :
AiFunc
IsRideLargeSpaceFlag() :
AiFunc
IsRiding() :
AiFunc
IsRouteEnd() :
AiFunc
IsSearchHighState() :
AiFunc
IsSearchLowState() :
AiFunc
IsSearchState() :
AiFunc
IsSearchTarget() :
AiFunc
IsSleepSpecialEffectId() :
AiFunc
IsStartAttack() :
AiFunc
IsStartAttack_CheckAttackNo() :
AiFunc
IsTargetGuard() :
AiFunc
IsTargetOutOfAngleInterruptSlot() :
AiFunc
IsTargetOutOfRangeInterruptSlot() :
AiFunc
IsTargetWeakSoulCoin() :
AiFunc
IsTeamCommandExist() :
AiFunc
IsTeamLeader() :
AiFunc
IsThrowing() :
AiFunc
IsTouchBreakableObject() :
AiFunc
IsTrueLand() :
AiFunc
IsUpdateFirstAnimation() :
AiFunc
IsUseFlyRoute() :
AiFunc
IsValidPlatoon() :
AiFunc
IsVisibleCurrTarget() :
AiFunc
IsVisibleTarget() :
AiFunc
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