| AddFriendAttackedTarget() | AiFunc | |
| AddNPCActProb(int npcAiBehaviorParam) | AiFunc | |
| AddObserveArea(int observeSlot, TARGET targetOrigin, TARGET targetObserved, AI_DIR_TYPE directionStart, float angleWidth, float distance) | AiFunc | |
| AddObserveAreaCustom(int observeSlot, TARGET targetOrigin, TARGET targetObserved, AI_DIR_TYPE directionStart, float angleWidth, float angleHeight, float distance) | AiFunc | |
| AddObserveChrDmySphere(int observeSlot, TARGET targetObserved, int dummyPolyId, float radius) | AiFunc | |
| AddObserveObjBreak(unsigned int observeObjectId) | AiFunc | |
| AddObserveRegion(int observeSlot, int targetObserved, unsigned int regionId) | AiFunc | |
| AddObserveSpecialEffectAttribute(TARGET targetObserved, int specialEffectId) | AiFunc | |
| AddTeamRecord(int recordId, TARGET target, float distance) | AiFunc | |
| AddTeamTimeRecord(int recordId, TARGET target, float distance) | AiFunc | |
| AddTopGoal(int goalId, float life, float goalParam0=0, float goalParam1=0, float goalParam2=0, float goalParam3=0, float goalParam4=0, float goalParam5=0, float goalParam6=0, float goalParam7=0, float goalParam8=0, float goalParam9=0) | AiFunc | |
| BeginWalkAroundFree() | AiFunc | |
| CalcGetNearestLadderActDmyIdByLadder() | AiFunc | |
| CalcNearMovePointOnRoute(int p1, int p2, float p3, float p4) | AiFunc | |
| CalcSetPointWaitAndSee() | AiFunc | |
| CanLadderGoalEnd() | AiFunc | |
| CannotMove() | AiFunc | |
| CanShootMagicByType(int equipWeaponParam, int magicType) | AiFunc | |
| CanStartLadderAttach() | AiFunc | |
| CanWeaponEnhance(int equipWeaponParam) | AiFunc | |
| ChangeEquipItem(int slot, ITEM_SLOTTYPE slotType) | AiFunc | |
| ChangeEquipMagic(int slot) | AiFunc | |
| ChangeEquipMagicByMagicParamId(int magicParam) | AiFunc | |
| ChangeWalkAroundFreePoint() | AiFunc | |
| CheckDoesExistPath(TARGET moveTarget, AI_DIR_TYPE directionFromTarget, float stopDistance) | AiFunc | |
| CheckTurnAngleDiff(TARGET target, bool isAntiClockwise, float angleThreshold) | AiFunc | |
| ChkNearCorpsePos(float maxAlertDistance) | AiFunc | |
| ChkNearLowHpFriend(float maxHpRate, float maxAlertDifference) | AiFunc | |
| ClearEnableEndureCancel_forGoal() | AiFunc | |
| ClearEnableStabCounterCancel_forGoal() | AiFunc | |
| ClearFinishObjAct() | AiFunc | |
| ClearForceBattleGoal() | AiFunc | |
| ClearMoveRequest() | AiFunc | |
| ClearMoveToSomewhereSmoothMemory() | AiFunc | |
| ClearTeam_Support() | AiFunc | |
| DbgAutoRemo_GetWaitCommandTime() | AiFunc | |
| DbgAutoRemo_IsWaitCommand() | AiFunc | |
| DbgAutoRemo_ResetWaitCommand() | AiFunc | |
| DbgGetForceActIdx() | AiFunc | |
| DbgSetLastActIdx(int actIndex) | AiFunc | |
| DecideWalkAroundPos() | AiFunc | |
| DeleteObserve(int observeSlot) | AiFunc | |
| DeleteObserveObjBreak(unsigned int objectId) | AiFunc | |
| DeleteObserveSpecialEffectAttribute(TARGET targetObserved, int specialEffectId) | AiFunc | |
| DeleteTeamReacor(int recordId) | AiFunc | |
| DoAdmirer_ThinkAttr() | AiFunc | |
| DoAdmirer_ThinkAttr_() | AiFunc | |
| DoEzAction(float actionLife, int ezActionId) | AiFunc | |
| EnableUnfavorableAttackCheck(unsigned int animationIdOffset, unsigned int animationId) | AiFunc | |
| EndDash() | AiFunc | |
| EndGuard() | AiFunc | |
| EndWalkAroundFree() | AiFunc | |
| EvaluateAttackDist() | AiFunc | |
| EvaluateAttackRangeH() | AiFunc | |
| FollowPath(TARGET moveTarget, AI_DIR_TYPE directionFromTarget, float stopDistance, bool isWalk, float directionalDistance, bool xzDistanceOnly, bool defaultOrientationAndDirDist, bool closeProximityMode) | AiFunc | |
| FollowPath(TARGET moveTarget, AI_DIR_TYPE directionFromTarget, float stopDistance, bool isWalk, float directionalDistance) | AiFunc | |
| FollowPathToPoint(TARGET moveTarget, int directionFromTarget, float stopDistance, bool isWalk) | AiFunc | |
| ForceClanFormationMove() | AiFunc | |
| GetAbsoluteAngleFromTarget(TARGET target) | AiFunc | |
| GetActTypeOnFailedPathEnd() | AiFunc | |
| GetActTypeOnNonBattleFailedPathEnd() | AiFunc | |
| GetAIUsageParam(int paramUsageType, int rowId) | AiFunc | |
| GetAnimIdOffset() | AiFunc | |
| GetAreaHour() | AiFunc | |
| GetAreaMinute() | AiFunc | |
| GetAreaObserveSlot(int areaObserveInterruptState, int matchingObservesCount) | AiFunc | |
| GetAreaObserveSlotNum(int areaObserveInterruptState) | AiFunc | |
| GetAreaSecond() | AiFunc | |
| GetArtsID(ARM arm) | AiFunc | |
| GetAttackPassedTime(int animationId) | AiFunc | |
| GetBehaviorStateId(PLAN_IDX_AINOTE planIndex) | AiFunc | |
| GetBuddyActiveRange() | AiFunc | |
| GetBuddyFollowType() | AiFunc | |
| GetChangeBattleStateCount() | AiFunc | |
| GetChangeStateActionParam() | AiFunc | |
| GetChangeStateActionType() | AiFunc | |
| GetChrHitRadius(int target) | AiFunc | |
| GetClanMemberNum() | AiFunc | |
| GetCurrentEquipWeaponId(ARM arm) | AiFunc | |
| GetCurrEquipMagicID(int target) | AiFunc | |
| GetCurrTargetState() | AiFunc | |
| GetCurrTargetType() | AiFunc | |
| GetDamageLastFrame() | AiFunc | |
| GetDist(TARGET target) | AiFunc | |
| GetDistAtoB(TARGET targetA, TARGET targetB) | AiFunc | |
| GetDistParam(DIST distanceType) | AiFunc | |
| GetDistXZ(TARGET target) | AiFunc | |
| GetDistY(TARGET target) | AiFunc | |
| GetDistYSigned(TARGET target) | AiFunc | |
| GetEquipArrowBoltId(TARGET target, ARROW_OR_BOLT arrowOrBolt, int slot) | AiFunc | |
| GetEquipItemId(TARGET target, int slot, ITEM_SLOTTYPE slotType) | AiFunc | |
| GetEquipMagicId(TARGET target, int slot) | AiFunc | |
| GetEquipMagicIndex() | AiFunc | |
| GetEquipWeaponId(TARGET target, ARM arm, int slot) | AiFunc | |
| GetEquipWeaponIndex(ARM arm) | AiFunc | |
| GetEventRequest(int slot) | AiFunc | |
| GetEventRequest() | AiFunc | |
| GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE excelParam) | AiFunc | |
| GetExistMeshOnLineDist(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance) | AiFunc | |
| GetExistMeshOnLineDistEx(TARGET target, AI_DIR_TYPE directionFromTarget, float lineEndDistance, float lineWidth, float lineStartDist) | AiFunc | |
| GetExistMeshOnLineDistSpecifyAngle(TARGET target, float angle, float maxDistance, AI_SPA_DIR_TYPE spatialDirectionStart) | AiFunc | |
| GetExistMeshOnLineDistSpecifyAngleEx(TARGET target, float angle, float lineEndDistance, AI_SPA_DIR_TYPE spatialDirectionStart, float lineWidth, float lineStartDist) | AiFunc | |
| GetFlyRouteState() | AiFunc | |
| GetHp(TARGET target) | AiFunc | |
| GetHpRate(TARGET target) | AiFunc | |
| GetIdTimer(int timerId) | AiFunc | |
| GetInitStayId() | AiFunc | |
| GetInsidePlatoonMemberNum(float p1, float p2, float p3, float p4) | AiFunc | |
| GetInterruptStatus(int observeSlot) | AiFunc | |
| GetInvadeTriggerRegionCategory(int p1) | AiFunc | |
| GetInvadeTriggerRegionCategoryNum() | AiFunc | |
| GetLadderActState(TARGET target) | AiFunc | |
| GetLadderDirMove(int p1) | AiFunc | |
| GetLatestAttackedDir() | AiFunc | |
| GetLatestSoundBehaviorID() | AiFunc | |
| GetLatestSoundTargetID() | AiFunc | |
| GetLatestSoundTargetRank() | AiFunc | |
| GetLeaveTriggerRegionCategory(int p1) | AiFunc | |
| GetLeaveTriggerRegionCategoryNum() | AiFunc | |
| GetMagicCategory(int magicId) | AiFunc | |
| GetMapHitRadius(int target) | AiFunc | |
| GetMeshHeight(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance) | AiFunc | |
| GetMeshHeightSpecifyAngle(TARGET target, float angle, float maxDistance, AI_SPA_DIR_TYPE spatialDirectionStart) | AiFunc | |
| GetMovePointActionId(int pointIndex) | AiFunc | |
| GetMovePointEffectRange() | AiFunc | |
| GetMovePointNumber() | AiFunc | |
| GetMovePointType() | AiFunc | |
| GetMp(TARGET target) | AiFunc | |
| GetMsbPartsIdx() | AiFunc | |
| GetMyBlockID() | AiFunc | |
| GetNPCActProb(int actId) | AiFunc | |
| GetNpcThinkParamID() | AiFunc | |
| GetNumber(int index) | AiFunc | |
| GetNumFriend(float distance) | AiFunc | |
| GetObjBreakRate(unsigned int objId) | AiFunc | |
| GetOffsetY(TARGET target) | AiFunc | |
| GetOriginDist(TARGET target) | AiFunc | |
| GetPartsDmg(int p1) | AiFunc | |
| GetPathResult() | AiFunc | |
| GetPlatoonCommand() | AiFunc | |
| GetPlatoonMemberNum() | AiFunc | |
| GetPlatoonRanking() | AiFunc | |
| GetPlatoonState() | AiFunc | |
| GetPrevMovePointNumber() | AiFunc | |
| GetPrevTargetState() | AiFunc | |
| GetRandam_Float(float min, float max) | AiFunc | |
| GetRandam_Int(int min, int max) | AiFunc | |
| GetRelativeAngleFromTarget(TARGET target) | AiFunc | |
| GetRemainingAttackCoolTime(int animationId) | AiFunc | |
| GetReplanningGoalAction() | AiFunc | |
| GetReplanningGoalID() | AiFunc | |
| GetRideObjEntityID() | AiFunc | |
| GetSA(TARGET target) | AiFunc | |
| GetSp(TARGET target) | AiFunc | |
| GetSpecialEffectActivateInterruptId(int specialEffectId) | AiFunc | |
| GetSpecialEffectActivateInterruptNum() | AiFunc | |
| GetSpecialEffectActivateInterruptType(int interruptsActivatedUntilReturn) | AiFunc | |
| GetSpecialEffectDeActivateInterruptId(int specialEffectId) | AiFunc | |
| GetSpecialEffectInactivateInterruptNum() | AiFunc | |
| GetSpecialEffectInactivateInterruptType(int interruptsDeactivatedUntilReturn) | AiFunc | |
| GetStringIndexedArray(char *arrayName, int index) | AiFunc | |
| GetStringIndexedNumber(char *variableName) | AiFunc | |
| GetTargetApproachSpeed() | AiFunc | |
| GetTargetSARate(TARGET target) | AiFunc | |
| GetTeamCommand() | AiFunc | |
| GetTeamDefeatEntityId() | AiFunc | |
| GetTeamIdTimer(int p1) | AiFunc | |
| GetTeamInterruptCommand() | AiFunc | |
| GetTeamNumber(int p1) | AiFunc | |
| GetTeamOrder(ORDER_TYPE orderType) | AiFunc | |
| GetTeamRecordCount(int p1, TARGET target, float p3) | AiFunc | |
| GetTeamType(TARGET target) | AiFunc | |
| GetTimer(int index) | AiFunc | |
| GetTopGoal() | AiFunc | |
| GetToTargetAngle(TARGET target) | AiFunc | |
| GetTouchBreakableObjectDefense() | AiFunc | |
| GetTurnAroundOptimizedDirection(TARGET target, AI_DIR_TYPE direction) | AiFunc | |
| GetWeaponBehaviorVarID(int equipWeaponId) | AiFunc | |
| GetWeaponBothHandState(TARGET target) | AiFunc | |
| GetWeightType(TARGET target) | AiFunc | |
| GetWepCategoryNo(ARM arm) | AiFunc | |
| GetWepCateLeft(TARGET target) | AiFunc | |
| GetWepCateRight(TARGET target) | AiFunc | |
| GetWepSpAtkCategoryNo(ARM arm) | AiFunc | |
| HasConnectionReserve() | AiFunc | |
| HasGoal(int goalId) | AiFunc | |
| HasParalysis(TARGET target) | AiFunc | |
| HasPathResult() | AiFunc | |
| HasSpecialEffectAttribute(TARGET target, int stateInfo) | AiFunc | |
| HasSpecialEffectCategory(TARGET target, int category) | AiFunc | |
| HasSpecialEffectId(TARGET target, int specialEffectId) | AiFunc | |
| HasTopSubgoal() | AiFunc | |
| IsActiveGoal(int goalId) | AiFunc | |
| IsAiJumping() | AiFunc | |
| IsAiJumpProcessing() | AiFunc | |
| IsApparentAnyFriend() | AiFunc | |
| IsApparentDeath() | AiFunc | |
| IsArrived() | AiFunc | |
| IsBattleState() | AiFunc | |
| IsBothHandMode(TARGET target) | AiFunc | |
| IsCautionState() | AiFunc | |
| IsChangeState() | AiFunc | |
| IsChrAroundLadderEdge(float distance, int ladderDmyId) | AiFunc | |
| IsClanLeader() | AiFunc | |
| IsEnableCancelAttack() | AiFunc | |
| IsEnableCancelAttack_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsEnableCancelMove() | AiFunc | |
| IsEnableCancelMove_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsEnableCancelStep() | AiFunc | |
| IsEnableCancelStep_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsEnableComboAttack() | AiFunc | |
| IsEnableComboAttack_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsEnableNewLadderAct() | AiFunc | |
| IsEventFlag(unsigned int eventFlagId) | AiFunc | |
| IsEventRequestReceived(int slot) | AiFunc | |
| IsExecChangeStateAction() | AiFunc | |
| IsExistChrOnLineSpecifyAngle(TARGET target, float angle, float maxDistance, AI_SPA_DIR_TYPE spatialDirectionStart) | AiFunc | |
| IsExistChrSelfToTarget(TARGET target) | AiFunc | |
| IsExistMeshOnLine(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance) | AiFunc | |
| IsExistReqObjAct() | AiFunc | |
| IsExistTargetTeamDefeat() | AiFunc | |
| IsExistTeamNumber() | AiFunc | |
| IsExistTeamRecord(int recordId) | AiFunc | |
| IsFindState() | AiFunc | |
| IsFinishAttack() | AiFunc | |
| IsFinishAttack_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsFinishAttackCoolTime(int animationId) | AiFunc | |
| IsFinishObjAct() | AiFunc | |
| IsFinishTimer(int index) | AiFunc | |
| IsFlyState() | AiFunc | |
| IsForceBattleGoal() | AiFunc | |
| IsForgettingMemoryTarget() | AiFunc | |
| IsForgettingSoundTarget() | AiFunc | |
| IsForgettingTopSearchTarget() | AiFunc | |
| IsGotHome() | AiFunc | |
| IsHitAttack() | AiFunc | |
| IsHoleFlag(TARGET target, AI_DIR_TYPE directionFromTarget, float distance) | AiFunc | |
| IsHorseCall() | AiFunc | |
| IsHoverType() | AiFunc | |
| IsHugeEnemy() | AiFunc | |
| IsInsideBattleArea() | AiFunc | |
| IsInsideMovePoint() | AiFunc | |
| IsInsideMsbRegion(TARGET target, AI_DIR_TYPE direction, float length, unsigned int regionId) | AiFunc | |
| IsInsideObserve(int observeSlot) | AiFunc | |
| IsInsideTarget(TARGET target, AI_DIR_TYPE directionStart, float angleWidth) | AiFunc | |
| IsInsideTarget(TARGET target, AI_DIR_TYPE directionStart, float angleWidth, float angleHeight) | AiFunc | |
| IsInsideTargetCustom(TARGET targetOrigin, TARGET target, AI_DIR_TYPE directionStart, float angleWidth, float angleHeight, float distance) | AiFunc | |
| IsInsideTargetEx(TARGET targetOrigin, TARGET target, AI_DIR_TYPE directionStart, float angleWidth, float distance) | AiFunc | |
| IsInsideTargetRegion(TARGET target, unsigned int regionId) | AiFunc | |
| IsInterupt(INTERUPT interruptType) | AiFunc | |
| IsLadderAct(TARGET target) | AiFunc | |
| IsLand() | AiFunc | |
| IsLocalPlayer() | AiFunc | |
| IsLookToTarget(TARGET target, float angleWidth) | AiFunc | |
| IsLookToTarget(float angleWidth) | AiFunc | |
| IsLookToTarget() | AiFunc | |
| IsMemoryState() | AiFunc | |
| IsNpcPlayer() | AiFunc | |
| IsOmissionLevel30() | AiFunc | |
| IsOnGround_FlyRoute() | AiFunc | |
| IsOnNearMesh(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance, int p4) | AiFunc | |
| IsOnNearMeshByPos(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance) | AiFunc | |
| IsOnPath(TARGET target, AI_DIR_TYPE directionFromTarget, float maxDistance) | AiFunc | |
| IsOnRideCostMesh() | AiFunc | |
| IsOptimalAttackDist() | AiFunc | |
| IsOptimalAttackRangeH() | AiFunc | |
| IsOptimalAttackRangeV() | AiFunc | |
| IsPlatoonLeader() | AiFunc | |
| IsProcessingFadeWarpToInitPos() | AiFunc | |
| IsRideEdgeFlag(TARGET target) | AiFunc | |
| IsRideLargeSpaceFlag(TARGET target) | AiFunc | |
| IsRiding(TARGET target) | AiFunc | |
| IsRouteEnd() | AiFunc | |
| IsSearchHighState() | AiFunc | |
| IsSearchLowState() | AiFunc | |
| IsSearchState() | AiFunc | |
| IsSearchTarget(TARGET target) | AiFunc | |
| IsSleepSpecialEffectId(TARGET target, int specialEffectId) | AiFunc | |
| IsStartAttack() | AiFunc | |
| IsStartAttack_CheckAttackNo(int actionRequestId) | AiFunc | |
| IsTargetGuard(TARGET target) | AiFunc | |
| IsTargetOutOfAngleInterruptSlot(int angleObserveSlot) | AiFunc | |
| IsTargetOutOfRangeInterruptSlot(int rangeObserveSlot) | AiFunc | |
| IsTargetWeakSoulCoin(int p1) | AiFunc | |
| IsTeamCommandExist() | AiFunc | |
| IsTeamLeader() | AiFunc | |
| IsThrowing() | AiFunc | |
| IsTouchBreakableObject() | AiFunc | |
| IsTrueLand() | AiFunc | |
| IsUpdateFirstAnimation() | AiFunc | |
| IsUseFlyRoute() | AiFunc | |
| IsValidPlatoon() | AiFunc | |
| IsVisibleCurrTarget() | AiFunc | |
| IsVisibleTarget(TARGET target) | AiFunc | |
| KickEvent(int eventIndex) | AiFunc | |
| KickLuaCall(int p1, int p2, int p3) | AiFunc | |
| LastPathFindingIsFailed() | AiFunc | |
| MemoryRelativeTarget(TARGET target, float angleStart, float angle, AI_SPA_DIR_TYPE spatialDirectionStart) | AiFunc | |
| Mod(int dividend, int divisor) | AiFunc | |
| MoveTo(TARGET moveTarget, AI_DIR_TYPE directionFromTarget, float stopDistance, bool isWalk, float directionalDistance) | AiFunc | |
| MoveToEventPoint(unsigned int regionId, int p2, float p3, bool isWalk) | AiFunc | |
| NotifyBuddyUnsummon() | AiFunc | |
| OnEndLadderGoal() | AiFunc | |
| OnStartLadderGoal() | AiFunc | |
| OnUpdateLadderGoal() | AiFunc | |
| PrintText(char *p1) | AiFunc | |
| RegistAttackTimeInterval(int animationId, float cooldown) | AiFunc | |
| RegisterBoidsUnit(int p1) | AiFunc | |
| RegisterTriggerRegion(int p1, int p2, float p3, float p4, int p5, int p6, float p7) | AiFunc | |
| RegisterTriggerRegionCylinder(int p1, int p2, float p3, float p4, float p5, int p6, int p7, float p8) | AiFunc | |
| RegisterTriggerRegionObserver(int p1) | AiFunc | |
| RemoveBoidsUnit(int p1) | AiFunc | |
| RemoveTriggerRegionObserver(int p1) | AiFunc | |
| Replaning() | AiFunc | |
| ReqPlatoonState(PLATOON_STATE platoonState) | AiFunc | |
| ReqTeam_Support(float maxDistance) | AiFunc | |
| RequestChangeFlyState(bool enable) | AiFunc | |
| RequestEmergencyQuickTurn() | AiFunc | |
| RequestFadeWarpToInitPos(float fadeTime, float p2) | AiFunc | |
| RequestLadderWait() | AiFunc | |
| RequestParallelMove() | AiFunc | |
| ReserveObjAct(int objActIndex) | AiFunc | |
| ReserveRide(float maxDistance) | AiFunc | |
| ResetInitialPosition() | AiFunc | |
| ResetInitialPositionByEventRegion(unsigned int regionId) | AiFunc | |
| ResetNPCActProb() | AiFunc | |
| SearchGetEnemyNumAround(TARGET target, float maxDistance) | AiFunc | |
| SendTeamMemberMessage(int p1) | AiFunc | |
| SetAIFixedMoveTarget(TARGET targetOrigin, AI_DIR_TYPE directionFromTarget, float lineLength) | AiFunc | |
| SetAIFixedMoveTargetSpecifyAngle(TARGET targetOrigin, float angle, float lineLength, AI_SPA_DIR_TYPE spatialDirectionStart) | AiFunc | |
| SetAIPredictionMoveTargetSpecifyAngle(float p1, float angle, float lineLength) | AiFunc | |
| SetAIPredictionMoveTargetSpecifyAngle(float p1, float angle, float lineLength, float p4) | AiFunc | |
| SetAIPredictionMoveTargetSpecifyTargetDir(float predictionFactor, int directionFromEnemy, float lineLength, float p5) | AiFunc | |
| SetAllowTriggerNearObjAct() | AiFunc | |
| SetAttackRequest(unsigned int ezStateId) | AiFunc | |
| SetBoidsCohesionRange(float p1) | AiFunc | |
| SetBoidsSearchConnectorRange(float p1) | AiFunc | |
| SetBoidsSeparateRange(float p1) | AiFunc | |
| SetBoidsSpeedRateRange(float p1, float p2) | AiFunc | |
| SetCurrentMovePointIndex(int pointIndex) | AiFunc | |
| SetEnableEndureCancel_forGoal() | AiFunc | |
| SetEnableInterrupt_LookedTarget(bool enable) | AiFunc | |
| SetEnableStabCounterCancel_forGoal() | AiFunc | |
| SetEnableUsePath(bool enable) | AiFunc | |
| SetEventFlag(unsigned int eventFlagId, bool value) | AiFunc | |
| SetEventMoveTarget(unsigned int regionId) | AiFunc | |
| SetIsForceBattleGoal() | AiFunc | |
| SetMoveAllDirection_LegWalk2And4(bool enable) | AiFunc | |
| SetMoveLROnly(bool enable) | AiFunc | |
| SetNumber(int index, float value) | AiFunc | |
| SetPassiveMoveModifier(float modifier) | AiFunc | |
| SetPosAngBy1stNearLadderDmyId(int p1) | AiFunc | |
| SetRouteInfoByEntityId(unsigned int p1) | AiFunc | |
| SetStringIndexedArray(char *arrayName, int index, float value) | AiFunc | |
| SetStringIndexedNumber(char *variableName, float value) | AiFunc | |
| SetSuperClimbingMode(bool enable) | AiFunc | |
| SetTeamNumber(int p1, float p2) | AiFunc | |
| SetTeamNumber(int p1, float p2, float p3) | AiFunc | |
| SetTimer(int index, float value) | AiFunc | |
| SetTurnReferenceDirection(TARGET target) | AiFunc | |
| SetUserInterupt(unsigned int p1) | AiFunc | |
| ShiftCurrTargetBattleState() | AiFunc | |
| StartAttackPassedTimer(int animationId, float time) | AiFunc | |
| StartDash() | AiFunc | |
| StartGuard() | AiFunc | |
| StartIdTimer(int index) | AiFunc | |
| StartIdTimerSpecifyTime(int index, float startingTime) | AiFunc | |
| StartTeamIdTimer(int p1) | AiFunc | |
| StepNextMovePoint() | AiFunc | |
| TeamHelp_Call() | AiFunc | |
| TeamHelp_GetMaxWaitTime() | AiFunc | |
| TeamHelp_GetMinWaitTime() | AiFunc | |
| TeamHelp_IsValidCall() | AiFunc | |
| TeamHelp_IsValidReply() | AiFunc | |
| TeamHelp_Reply() | AiFunc | |
| TeamHelp_ReserveCall() | AiFunc | |
| TeamHelp_ValidateCall() | AiFunc | |
| TeamHelp_ValidateReply() | AiFunc | |
| TurnTo(TARGET target) | AiFunc | |